February 15
Levelling up.
Time to roll for hit points and a new spell for the recent trainees.
Axel Rouge, Half-Elf (M), Fighter (Bard) (2), NG, STR: 16, INT: 10, WIS: 15, DEX: 16, CON: 12, CHR: 17, HP: 12, AC: 4. (I rolled 10 for HP!)
Dughall, Human (M), Druid (2), N STR: 12, INT: 10, WIS: 15, DEX: 12, CON: 13, CHR: 15, HP: 14, AC: 8, ( I rolled 7 for HP!) Spells (Level 1): Animal Friendship, Pass Without Trace, (Level 2): Create Water
Daryl Archideld, Human (M), Fighter (2), LG, STR: 16, INT: 13, WIS: 13, DEX: 14, CON: 15, CHR: 14, HP: 16, AC: 3 (I rolled 8 for HP!)
Meeting the halfling chief.
The full party arrives at the halfling village. The halfling chief, Falfer Tencrest, agrees to that the ogres are a menace and must be eradicated (Oraclle said Yes). Falfer will lead the halfling forces himself, and will commit 60 halflings in addition to two level 3 fighters, and four level 2 fighters. In other words six groups of ten halflings each led by a fighter.

Wandie and Dughall travel to the ruined town to converse and plan with the Androsphinx.
The Androsphinx informs the two that the ogres are still in their lair having just returned, presumably from a raid (Oracle said so). They are very likely to be in the lair for a few days.
The two characters state they will return at first light tomorrow to plan the attack.
Leave a reply to Plateau Wizard Cancel reply