Counting Coins.

January 20

Time for upgrades.

The PCs have 6415 gp. They will need to keep 900 gp to pay “rent’ on February 1 (100 gp per level per PC), so they have 5515 gp to work with.

The PCs buy nine medium draft horses, saddles, bits and harnesses, and saddle bags. 

I wasn’t keeping strict track of light, but looking back, I see they used up all their torches plus one flask of oil. They buy 20 torches, a hooded lantern and 5 flasks of oil. But they leave this type of stuff in Bellde.

The PCs head to the big city, Casthtown, which is 80 miles to the Southwest. There are no encounters on the road. They stay at a decent inn called The Nixie.

The PCs will pay for Sournois’s training, this is a big deal since it is the first level up. Also, this sets the stage for the party since this means they will collectively pay for each other to advance.

Also, the group agrees to buy four sets of plate mail, and sell the used armour (scale x2, chain and splint). They also buy 6 silver arrows (you never know!), 2 short bows (for Wandie and Trent), 1 longbow (for Daryl), 3 quivers and 60 arrows.

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