January 19.
The weather has cleared, and the PCs are anxious to head out. They leave town at 7h00 and arrive at the dungeon around 11h00, with no encounters on the way.
The PCs head into the dungeon at 12h00, and since level 1 seems to be explored, they head directly to level 2.
At area 7 the group runs into a Shrieker, and it starts shrieking. The PCs attack and make short work of the fungi (6 hp). But it attracts a monster when they return to the previous room, and it’s another Shrieker (that’s what I rolled).
The PCs attack and kill the second shrieker in one round (13 hp) but it attracts a monster.

And lo and behold it is a group of ten gnomes—an amicable reaction encounter. The gnomes had come down the chute trap. The PCs point them to the way out, and they leave.
Note. That is a lot of encounters with friendly humanoids. Asking the oracle, gnomes will not be encountered in the dungeon for 14 days (the clan cannot send people non-stop).
The PCs notice the secret door to area 8. Within is a treasure (no monster). It is 200 pp in a chest, unguarded but locked. Sournois fails the chance to pick the lock. So the PCs noisily smash it open, but it does not attract a monster.
During this time, the PCs notice a second secret door to a small room with another treasure and no monster. Within another locked chest that has to be smashed to get open, they find four gems worth 100, 500, 1000, and 1000 gp. The noise attracts a wandering monster.
In area 10 are the monsters, three zombies (5, 8, 10 hp). After three rounds of combat, the PCs hack apart the zombies. Wandie was hit for 3 points (8-> 5 hp), and Daryl was hit for 7 (8->1 hp). Primeau does LoH to Wandie for 2 (5->7 hp), and Fleau casts Curel Light Wounds on Daryl (1->3 hp).
Area 11 has another treasure (no monster), and it is 2000 cp in small jars.
At area 12 they come into a room simultaneously as nine halflings. Again, with the high Charisma in the party, another very friendly reaction. The halflings are exploring the dungeon, and their village is not too far to the West. The PCs are free to visit if they wish. In the room in metal urns are 2000 cp and 500 gp. The PCs and halflings agree to split it. The halflings leave the dungeon.
At area 13 is a corpse with rot grubs. While checking the corpse (it has nothing), Sournois is attacked. Luckily, Primeau recognizes the parasites and cures Sournous of the affliction (Cure Disease).
Area 14, this is like a major area of interest, apparently, the PCs encounter nine dwarfs from the Coppertone Clan. A friendly reaction. And in un-trapped chests are 2000 sp, and 200 pp. The loot is split between the groups.
Dwarfs will not be reencountered for 26 days (1d20 + 10).
The PCs decided that was enough for today. They have had very fortunate encounters and acquired a lot of loot. They were in the dungeon for three hours and made it back to Bellde without encounters.
Haul
3000 cp
1000 sp
250 gp
300 pp
2000 gp (gems)
Total XP (with Shriekers, Zombies and Rot Grub) is 4924. So, 547 or 602 XP each.
Map

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