Delve 4. Smelly buggers.

January 13.

Back in town, Odalf has figured out that the wand is a Wand of Illusion. He tried casting a lightning bolt, and succeeded but it there was no sound. The wand had 90 charges, now down to 89.

Sournois took the ring (of protection +1), but does not know what it is.

The PCs leave at 7h00 and arrive at the dungeon at 11h00 and descend at 12h00. What is the dungeon called? The dungeon is below a ruined tower. The PCs call the dungeon the rat’s nest, or the rat’s ass.

The PCs did notice the secret door in the room where they found the wand, so they head there to start. No encounters en route or past the secret door.

At area 16 the PCs encounter twelve giant rats (again!). The rats are surprised and after three rounds of combat the rats are killed. Dughall was bitten for a total of 3 hp damage, leaving him at 4 hp (not diseased though).

The room also contains treasure, and the oracle says that it is hidden in an invisible bag. Through the searching of the room, the bag is found by Clover the hunting dog.

I asked if the invisibility is permanent. The oracle says “No, and, and”. So I decide that is not permanent, and the bag dissolves and causes acid damage. Clover takes 3 hp damage (now at 2 hp). Poor dog. Wandie is upset and helps Clover as she can.

From the dissolved bag the PCs find 100 pp and a Mace +1. Odalf had memorized Identify so he discerns the true nature of the mace, which is given to Fléau.

Primeau Lays on Hands to Dughall, 4->6 hp. 

The PCs spend a total of 3 turns in this room with the combat, checking and resting. No encounters during this time.

The PCs move on and finding the secret door come to area 17. In this room are six troglodytes

This could be a tough encounter, the trogs have 2 HD, revulsion odor and potentially three attacks. The dice roll indicates they have stone morning stars, so one attack per round. 

There is no surprise and the PCs win initiative. 

Odalf uses the wand of illusion (Phantasmal Force and Audibel Glamour) to bring forth a pack of war dogs, looking similar to Turtle. 

Everyone attacks (except Odalf). 

Combat is intense and lasts for five rounds. With randomly assigning targets during melee, the trogs attack a mix of illusory dogs and the PCs. One trog is knocked unconscious by the illusory dogs. Sournois kills that one on the following round. Only Primeau fails his poison save against the stench (losing 1 point of STR per round). The trogs are eventually killed, with Daryl Archideld taking 4 hp of damage from a morning star (8->4hp).

Odalf used 10 charges on the wand (2 charges per round). But this for certain geve the PCs a huge advantage. Odalf is very pleased with this item. He is wondering if he can keep it long term. Can it be recharged? How?

In a sack they find 2000 sp. 

The PCs decide that this is enough for the day. Plus they smell terrible.

There are no encounters on their way out of the dungeon and on their way back to town. 

Haul

100 pp

2000 sp

Mace +1

With the rats and troglodytes XP comes out to 163 or 179 each (10% bonus guys).

Sournois is 92 XP away from level 2!

Oh yes, the level 1 dungeon map with the encounters.


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