Delve 2. Trapped?

The delve took place January 1st.

The party returned to Bellde on the 30th to rest and allow Dughall and Trent to recover. The two cannot venture out again until Jan 6.

The four dwarfs returned with the party and agreed to go on a delve with the remaining party members. 

Leader is Snalgatum Mudarm

Durazuk Plategut, Dwarf (M), Fighter (1), LG, STR: 17, INT: 8, WIS: 14, DEX: 14, CON: 12, CHR: 15            

HP: 9, AC: 4, GP: 38, XP: 0, Battle axe, Hammer, Chain mail, Shield

Herfig Flatmaster, Dwarf (M), Fighter (1), LG, STR: 16, INT: 15, WIS:12 , DEX: 9, CON: 7, CHR: 16

HP: 8, AC:4 , GP: 38, XP: 0, Battle axe, Hammer, Chain mail, Shield

Snalgatum Mudarm, Dwarf (M), Fighter (1), LG, STR: 16, INT: 9, WIS: 14, DEX: 16 , CON: 14, CHR: 16      

HP:12 , AC:2 , GP: 13, XP: 0, Long sword, Spear, Chain mail, shield

Noragneom Bronzegrip, Dwarf (M), Thief (1), N, STR: 11, INT: 8, WIS:10 , DEX: 17, CON: 11, CHR: 14       

HP: 6 , AC: 5, GP: 0, XP: 0, Short sword, Darts (6), Leather armour, Thieves tools

They all have individual and shared adventuring gear, I’ll post that later.

The group heads out at 7h00 makes it to the ruins without encounter, at about 9h30, and enter the dungeon at 10h00.

After 30 minutes (no encounters) they make it back to previous encounter room 8 that had the piercers. 

They continue to search the dungeon going through many empty rooms for 1.5 hours with no encounters.

At area 9 they encounter a group of 14 gnomes. The gnomes have already found a bag with 100 pp. The reaction is very friendly, but the gnomes have been exploring and are leaving. They believed they heard something in the next room but they have had enough for today. The gnome clan lives not too far from here. There may be interest to recruit an adventurer from them in the future.

At area 10 they encounter 9 giant centipedes and the party makes short work of them. In an urn they find 2000 sp, I gem worth 50 gp, one 1 worth 1000 gp.

The party rests one turn, and there is no random monster encounter.

They continue exploring and at area 11 they encounter 10 giant rats. The rats were surprised and were wiped out after a the surprise round and first round of combat. Sournois took 1 pt of damage. I need to check if she picked up a disease. In a sack they find 1000 sp and a potion of clairvoyance. 

No encounters at the next 30 minute mark.

In area 12 they surprise 3 fire beetles (4, 4 and 6 hp) and wipe them out. In urn they find 100 pp, and 1000 sp.

Oh no, the party got greedy. With their good luck so far they wanted to push on even though it is getting late.

At area 13 they trigger a chute trap down to level 2 (with no way back up). This could be bad, since staying overnight in the dungeon will be a total party kill. They do remember that to the east are a stairway and a chimney down one level, so hopefully they can reach these to get back to level 1 and the exit.

Dungeon level 2

Area 1 is a wandering monster, which is 13 giant centipedes that are easily dispatched, but Snalgatum takes 1 point of damage (now at 11 hp).

Area 2 is a flaming oil trap that burns Snalgatum for 2 points of damage (now at 9 hp).

The part finds the stairs to level 1 and make their back to the exit (no further encounters).

Haul

4000 sp (200 gp/XP)

50 gp gem

1000 gp gem

100 pp

Potion of clairvoyance (500 gp, 300 XP)

Monsters

22 giant centipedes  143 XP 

3 fire beetles 80 XP

10 giant rats 75 XP

Total XP 2348, 213 XP, or 235 for those with 10% bonuses.

Dungeon map made with DungeonScrawl.

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