Start: my solo AD&D campaign

Just setting up a blog to track my efforts at running a solo AD&D campaign.

Basics for solo play. Using AD&D 1e material (DMG, MM, PHB and FF). I will also use a dice-based oracle for things that I cannot determine from encounter reactions or other things that may arise.

Characters

Characters generated using Method I (4d6, drop the lowest). I ended up with some good rolls. Looking at the requirements, the Monk and Bard were the most stringent. I picked a Bard since I never played one back in the day. And I made nine characters, since it was the max number that could be encountered in a random encounter (p. 175, DMG).

Axel Rouge, Half-Elf (M), Bard (1), NG, STR: 16, INT: 10, WIS: 15, DEX: 16, CON: 12, CHR: 17

HP: 2, AC: 4. GP: 0, XP (10% bonus for fighter): 0, Long sword, Dagger, Spear, Chain mail

Primeau the Truthful, Human (M), Paladin (1), LG, STR: 16, INT: 10, WIS: 13, DEX: 12, CON: 14, CHR: 17

HP: 4, AC: 5, GP: 18 , XP: 0, Long sword, Mace, Scale mail, Small shield

Wandie, Human (F), Ranger (1), CG, STR: 14, INT: 13, WIS: 14, DEX: 15, CON: 14, CHR: 11

HP: 8, AC: 4, GP: 53, XP: 0, Bastard sword, Hand-axe, Short bow, Chain mail, Hunting dog (Clover)

Dughall, Human (M), Druid (1), N STR: 12, INT: 10, WIS: 15, DEX: 12, CON: 13, CHR: 15

HP: 7, AC: 8, GP: 57 , XP (10% bonus): 0, Staff, Sling, Leather armour

Spells (1) Animal Friendship, Pass Without Trace, 

Fléau, Human (F), Cleric (1), LG, STR: 13, INT: 8, WIS: 15, DEX: 11, CON: 12, CHR: 8

HP: 2, AC: 5, GP: 6, XP: 0, Foootman’s flail, Scale mail, Wooden shield

Spells (1) Bless. Cure Light Wounds, Protection from Evil

Odalf, Human (M), Magic-User (1), LG, STR: 9, INT: 16, WIS: 13, DEX: 9, CON: 11, CHR: 11            

HP: 2, AC: 10, GP: , XP (10% bonus): 0, Staff, War dog (Turtle)

Spellbook (1) Read Magic, Light, Dancing Lights, Identify, Memorized (1) Light

Sournois, Human (F), Thief (1), N, STR: 12, INT: 13, WIS: 11, DEX: 14, CON: 11, CHR: 14    

HP: 6, AC: 8, GP: -6 (borrowed money from Dughall), XP: 0, Short sword, Leather armour

Trent Rafontaine, Human (M), Fighter (1), LG, STR: 15, INT: 7, WIS: 7, DEX: 10, CON: 12, CHR: 10

HP: 7, AC: 5, GP: 9, XP: 0, Long sword, Spear, Short bow

Daryl Archideld, Human (M), Fighter (1), LG, STR: 16, INT: 13, WIS: 13, DEX: 14, CON: 15, CHR: 14          

HP: 8, AC: 4, GP: -24 (owes Primeau), XP (10% bonus): 130, Two-handed sword, Hand-axe, Splint mail

Setting

Following classic advice of a single hex, with a town and a dungeon.

Starting with Azgaar’s Fantasy Map generator to set up the terrain, then zooming in to one hex.

One hex with the town of Bellde.

And then for some funky mapping I used HexKit (Fantasy plugins) to make rest. Each hex here is six miles. And that is how we start!

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